Archive for June, 2000

Jun 21 2000

0xaa COMPO RULES

Published by Delilah under Uncategorized

NOTICE: All of your entries have to be sent to codex.stuff@gmail.com, NOT to the organizers addresses, or they will be disqualified. We did set up an account on purpose, so use it :)

The deadline is set to July the 1st, at 08.00 hours [rome]. If you encounter some problem, email us and we’ll see what we can do to help you the best way :)

What is a Compo?
Competitions [list follows] that take place at/during demoparties.
Everyone’s allowed to compete; make anyway sure you fully read and understood the rules, or your entry will be disqualified.

1. General Rules [also known as “rules that equally apply to ALL compos”]

a. Entries which we cannot get to run will be disqualified. You can anyway test your prod on the Compo Machine before the compo starts, so don’t panic.
b. E-mail entries have to be submitted at least 2 days before the party officially starts. Whether you’re late, you got some problem, or you simply have a damn good excuse for your delay, try by emailing the organizers and ask what to do. We’re not picky, and we see your problems.
c. If there are less than three entries for a compo, the given compo will either be cancelled or combined with another compo. We will ask you for permission before combining with another compo, and if the compo is cancelled or you don’t grant us permission to show your prods, of course they won’t be spread, so you can release them elsewhere or whatever.
d. Compo entries must not have been released before. Pure rips or copies will be kicked out of the competition without further notice.
e. Racism, blatant porn, child pornography, and any kind of content that violates Italian law and common good sense will be disqualified. We will neither make exceptions to this rule nor accept any objections.
f. We reserve our right to kick productions out of the competition, if we think them to be total crap or detestable, even in competitions without preselection. We do also reserve the right to skip long and boring parts in demos during the compos, especially scroller parts and endscrollers.
g. All shown entries will be spread.

RULES
AMIGA AND RETRO - PC - ALTERNATIVE - MUSIC - GFX - FLASH
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Please make sure to come back from time to time. At the right moment, we’re still settling
compos and may be something changes. Thank you :)

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2. Competitions
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2.1 Amiga and General Retro Compo [Demo, Intro, 4k]

GENERAL

1. The competition machine will most probably be one of these; too old computers that can’t work won’t be used and make sure your prod will run by using an emulator as well, you never know what’s gonna happen.
2. Assigns and installation scripts are forbidden. Going into the demo’s directory and starting the main executable have to be the only necessary steps to watch the demo.
3. All custom libraries have to be delivered with the demo/intro; they have to reside in the demo/intro’s directory and will count into the file size of your production.
4. Pressing either the right mouse button or ESC has to end the demo instantly.
5. The entry has to be delivered as single .lzh or .zip file.
6. Maximum resolution is 1024×768 pixels.

DEMO
* Maximum size is 16MB zipped/lzh’ed for ALL files (including readme, .diz, etc)
* Maximum running time: 15 minutes.

INTRO
* Maximum size is 65536 bytes for the executable. All other files in the archive won’t be unpacked for the competition.
* Maximum running time: 10 minutes.

4k
* Maximum size is 65536 bytes for the executable. All other files in the archive won’t be unpacked for the competition.
* Maximum running time: 10 minutes.

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2.2 Pc [Demo, Intro, 4k]

GENERAL

1. The competition machine will most probably be an average Pentium III 800Mhz GeForce2; *machine details to come, this is subject to change: actually, the compo machine will prolly be a better one*
2. We will notify you about the windows version to be used as soon as we test the compo machine.
3. All custom libraries have to be delivered with the demo/intro; they have to reside in the demo/intro’s directory and will count into the file size of your production.
4. Pressing either ESC or Alt-F4 has to end the demo instantly.
5. The entry has to be delivered as single .zip or .rar file.
6. Maximum resolution is 1024×768 pixels.

DEMO
* Maximum size is 16MB zipped /rared for ALL files (including readme, .diz, etc)
* Maximum running time: 15 minutes - please try to keep under 10 minutes if you can though!
* Java and .NET entries are allowed.

64K INTRO
* Maximum size is 65536 bytes for the executable. All other files in the archive will be deleted before showing the entry in the competition.
* Maximum running time: 10 minutes.
* Java and .NET entries are allowed.

4k
* Maximum size is 65536 bytes for the executable. All other files in the archive won’t be unpacked for the competition.
* Maximum running time: 10 minutes.




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IN CASE THERE ARE SOME [AND ENOUGH] AMIGAONE /PEGASUS /CONSOLE COMPOS, THERE WILL
BE SET UP AN ‘ALTERNATIVE COMPO’. IF YOU’RE THINKING ABOUT IT, PLEASE DO CONTACT US
FOR ANY FURTHER INFO -AND TO TELL US YOU’RE PLANNING TO COMPETE-. THANK YOU.
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2.3 Music [Tracked, Streaming, Executable]

GENERAL

1. Only one entry per composer and competition allowed.
2. Maxim
um playing time is 8 minutes. Tunes exceeding this limit will be disqualified without further notice.

STREAMING MUSIC
* The entry has to be delivered as single .MP3 or .OGG file at a bitrate of 160kbps or higher. If you really have no access to any encoder, please contact us early enough before the deadline on the party [= 1st july, 14.00].
* Please fill in the ID3 tag or OGG file info as thoroughly as you can.

TRACKED MUSIC
* The entry has to be delivered in .MOD, .S3M, .XM, .IT, .MT2, .DBM, .DMF or .RNS format in a .zip or .lzh archive.
* Maximum file size: 1.5MB compressed (=1572864 bytes).
* Files will likely be played using XMPlayer; notices use beforehand if you want it to be played with something other [ie, trackers in their standard distribution]

EXECUTABLE MUSIC
* Please contact us beforehand for anything that requires non-standard plugs or similar hardware to record properly.
* Supported platforms in the oldschool variant are anything with a <32bit-CPU (C64, Amiga OCS/ECS, VIC20, Atari XL, NES,…) and >=32bit-CPU (PC, Mac, Amiga AGA/PPC…).
* The entry has to be delivered as executable program, in a format suitable for the target platform.
* Maximum size of the executable: 32768 bytes (129 blocks and 2 bytes on C64).

* No screen contents will be shown (no effects will be shown)
* The maximum allowed pre-calculation time (in case your player needs it) is 30 seconds.
* For C64 entries, please specify clearly if you require a specific SID chip version

* If possible, bring a MP3/OGG encoded version of your tune with you. You never know.


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2.4 Graphics [Truecolor (Freestyle), Rendered (3D), C64 Graphics]

GENERAL

1. Only one entry per artist and competition allowed. Co-ops are allowed.
2. We prefer you to deliver your entry in .bmp, .iff, .png or .tga format. That would be better than .jpg formats.
3. Only still images are allowed, no animations.
4. We will have a jury preselection before the compos. Entries that didn’t make it through the preselection can’t be voted for and won’t be spread.
5. Maximum resolution is 1024×768 pixels.
6. You must include 4 (four) working stages of your entry. All entries without working stages will be disqualified. The working stages should have the filename “step1.xxx”, “step2.xxx”, “step3.xxx” and “step4.xxx”, where xxx is the extension of whatever format you may want to use. 3D: Please do not deliver us .max files etc, refer to the list above. Screenshot the 3D environment with your object/scene from different angles + wireframe and it’s fine.
7. You must include a list of the tools used.
8. Please make sure that your entry is free of third-part rights! (For example, you may not include photographs if you don’t own the copyright or have a legal license for it).
5. Depending on the available time and number of contributions, all entries may be shown at least twice at different daytimes.

Freestyle Graphics [TRUECOLOR]
* Use every tool you wish, scan what you want, photo retouch everything, do what you want following your style.
* Please do not hand in pure (or just slightly retouched, colours-altered, effects-added) photographs. They will probably be preselected and not shown.
* If your working stages don’t look plausible, your entry will be disqualified.

Rendered [3D]
* This is a competition meant for graphic 3d artists.
* Please do not deliver us .max files etc, refer to the list above. Screenshot the 3D environment with your object/scene from different angles + wireframe and it’s fine.
* If your working stages don’t look plausible, your entry will be disqualified.

C64 Graphics
* The entry has to be delivered as executable program (started with RUN) on a 5.25″ disk.
* Again, you must include 4 (four) working stages of your entry, and all entries without working stages will be disqualified.
* All formats/modes are allowed.
* Only the picture will be shown, no sound, no decrunch sequence, no credits screen.
* If your working stages don’t look plausible, your entry will be disqualified.
* Scrolling pictures are not allowed.

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2.5 Featured Compo: FLASH

The featured Compo for this year is the FLASH one. Good luck with it. No theme is given, to allow your creativity flow :)

1. The competition machine will most probably be an average Pentium III 800Mhz GeForce2; *machine details to come, this is subject to change: actually, the compo machine will prolly be a better one*
2. We will use the same config as the PC compo machine. We’ll try to have the latest Flash version installed.
3. Maximum size is 16MB zipped /rared for ALL files (including readme, .diz, etc)
4. Maximum running time: 15 minutes.
5. The entry has to be delivered as single .zip or .rar file.
6. Maximum resolution is 1024×768 pixels.

As follows, you get a list of the machines that could be used for compos:Working systems:- Commodore Amiga 500
- Commodore Amiga 1000
- Commodore Amiga 1200
- Commodore Amiga 3000T
- Commodore Amiga 4000 con CyberStorm PowerPC
- Commodore CDTV
- Commodore CD32 con FMV e SX32
- AmigaDE handheld devices
- Access Amiga-on-a-board cards
- Notebooks with Amiga Forever
Some work and some don’t -depends on their mood-, hope you’re not out of luck:

- Commodore KIM-1
- Commodore CHESSmate
- Commodore VIC 20
- Commodore PET 4016
- Commodore PET MMF 9000
- Commodore Plus 4
- Commodore SX-64 “Executive”
- Commodore C-65
- Commodore C-128
- Commodore C64GS
- Commodore Game 3000

Other computers you can’t probably use for compos but you can drool over:

- Altair 8800 (the first “personal computer”)
- Sinclair ZX 80, ZX 81 e QL
- Atari 800
- NeXT cube
- Olivetti M20 (the first “designer case”)

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