Archive for the 'Tutorials' Category

May 27 2002

RTRaytracing on Nowadays hardware.

Published by Umine under Tutorials

Searching for the daily porn stuff I’ve noticed theese two VERY good papers on Realtime Raytracing using nowadays graphics cards.
Both the papers illustrates some interesting ways of using programmable GPUs to get a raytracing engine.
The first comes from Illinois University and can be found here.
The second one is a proceeding from Siggraph 2002 and can be found here

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May 26 2002

Spherical Harmonics Source.

Published by rIo under Tutorials

rIO of Spinning Kids , released the scene overabused spherical harmonics source code. Visit rIO’s home page to get your hand on the sources.

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May 22 2002

Matrix Math Demistified.

Published by rIo under Tutorials

Scott Johnson, posted for Gamasutra a really interesting article about matrix math, interesting both for beginners and more skilled coders. Direct your browser here for more infos.
(rIO)

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May 11 2002

Some new Tutorials & Articles.

Published by rIo under Tutorials

Antonio Ramires Fernandes sent in some new tutorials and articles submissions to the site. Regarding
OGL Billboarding, OGL Picking, Terrain Rendering and some more.
Visit the Articles, Code & Gfx Tutorials page for more info.
(rIO)

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May 10 2002

Realtime Clouds rendering.

Published by rIo under Tutorials, news

Mark J. Harris updated his page of realtime clouds rendering with a new demo, a video showing different tecniques and public source code. This page really needs a visit, Mark is doing a very good job on realtime clouds rendering. More info on RTCR Page).
(rIO)

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May 10 2002

PaN’s source code gallery.

Published by Umine under Tutorials

Again a good news regarding us Spinning Kids, PaN released to the public some of his sources like the perlin noise code, GLTexture, GLFont and a CoolPrint example (the one seen in our intro placed #4 at Mekka 2002 : PK Is Dead).
(rIO)

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Mar 26 2002

More tutorials.

Published by Umine under Tutorials, news

[link=http://www.gametutorials.com/]Gametutorials[/link] has added a tutorial in OpenGL that is an introduction into the crazy world of quaternions.
(DigiBen)

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