May 30 2002
Singleton Templates for Data Management
GameDev posted an interesting article by Ebor Folkestma on managing data in your software using a template singleton class.
(rIO)
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May 30 2002
GameDev posted an interesting article by Ebor Folkestma on managing data in your software using a template singleton class.
(rIO)
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May 27 2002
Do you think you’re the best at optimizing Assembler code for x86 CPUs? Then join Hugi Size Coding Competition #18, starting today. This time’s task: Create the smallest Roman-to-decimal convertor. Do you feel challenged?
Visit : http://www.hugi.de/compo / (CFXWeb)
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May 27 2002
Searching for the daily porn stuff I’ve noticed theese two VERY good papers on Realtime Raytracing using nowadays graphics cards.
Both the papers illustrates some interesting ways of using programmable GPUs to get a raytracing engine.
The first comes from Illinois University and can be found here.
The second one is a proceeding from Siggraph 2002 and can be found here
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May 26 2002
rIO of Spinning Kids , released the scene overabused spherical harmonics source code. Visit rIO’s home page to get your hand on the sources.
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May 22 2002
Scott Johnson, posted for Gamasutra a really interesting article about matrix math, interesting both for beginners and more skilled coders. Direct your browser here for more infos.
(rIO)
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May 19 2002
Dr. IC, our might reviewer, is still alive and sent some new evil demo comments for your pleasure. Check out the reviews section and remember: everyone can be Dr.IC, sending 4 screenshots and his comment to the
(DiXan)
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May 11 2002
Antonio Ramires Fernandes sent in some new tutorials and articles submissions to the site. Regarding
OGL Billboarding, OGL Picking, Terrain Rendering and some more.
Visit the Articles, Code & Gfx Tutorials page for more info.
(rIO)
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May 10 2002
Mark J. Harris updated his page of realtime clouds rendering with a new demo, a video showing different tecniques and public source code. This page really needs a visit, Mark is doing a very good job on realtime clouds rendering. More info on RTCR Page).
(rIO)
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May 10 2002
Again a good news regarding us Spinning Kids, PaN released to the public some of his sources like the perlin noise code, GLTexture, GLFont and a CoolPrint example (the one seen in our intro placed #4 at Mekka 2002 : PK Is Dead).
(rIO)
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May 10 2002
Just noticed on OpenGL.org a link to a new demos showing off the power of GL_NV_OCCLUSION_QUERY extension for nVIDIA cards. A very interesting benchmark for this function that will probably be part of the new openGL 2.0 specifics. Visit the demo page here.
(rIO)
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