Jan 27 2006

Mandelbrot Set Rendering with the OpenGL Shading Language.

Published by Delilah at 1:25 pm under Tutorials

“This tutorial discusses how to use the GPU and the OpenGL Shading Language to render the Mandelbrot Set. An approach based on GPGPU techniques is explained (stream processing) and a realtime interactive demo, using the Hyperion Demo-System, is provided as well as demo complete source code.”

Notizia fresca fresca arrivata da JeGX / Ozone3D :)

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